With the upcoming release of Super Street Fighter IV to consoles in the Spring quarter of 2010, much hype has been built around the new characters being introduced to the game. As of now, six new characters have been confirmed: from Super Turbo we have T.Hawk and Dee Jay, from the Alpha series we have Guy, Cody, and Adon, and finally a new addition to the franchise is Juri, the first-ever Korean fighter introduced to Street Fighter.
To add on to the new roster, more speculation has gone into even MORE new characters:
スーパーストリートファイターIV
4月1日 3980円
いぶき、ダッドリー、まこと、シャドウ、ハカン
シャドウはソニックブームを使う
ハカンはまんまダラン
4月1日 3980円
いぶき、ダッドリー、まこと、シャドウ、ハカン
シャドウはソニックブームを使う
ハカンはまんまダラン
First of all, the source of this passage is from the recent Famitsu magazine issue. It states the basics, that the game will be released in the first of April (Japanese do not celebrate April Fool's Day from what I hear), and will cost around 40 bucks. Then, it goes into the good stuff, revealing three more characters from the Third Strike Series (Makoto, Dudley, and Ibuki), another new addition to the franchise (Hakan), and a mysterious fighter so far only known as "Shadow", who throws sonic booms.
Which brings me to the main point of the post...

The one new addition that stands out the most to me is Hakan, who is supposedly and Arabic grappler obsessed with oil. The Famitsu passage also states that Hakan will play a lot like Darun Mister, from the EX series. In the picture posted to the left is the leak of Hakan.
Character design-wise, Hakan appears to have a simple design, consistent with the Street Fighter character design in the series. The phrase that he is "obsessed with oil" seems to derive from his robotic/mechanical nature, as he appears to be some sort of android or have bionic attachments. Assuming the scaling is correct, with Juri s
tanding next to him, he does not seem too big. Probably around the same size as Alex or Abel. What has been interestingly pointed out to me is that in contrast to Juri's left artificial eye, Hakan seems to have an artificial right eye. This is not certain since the quality of this picture sucks, but it is possible that Hakan works for SIN or is maybe a bad-guy turned good. But really, who gives two shits about the storyline at this point.

Game-play-wise Hakan is speculated (and informed by Famitsu) to play similarly to Da
run Mister from the EX series, who is pictured to the right. Now, I didn't play EX back in the day, but I have done my research. In the EX series, Darun played similarly to Zangief. His character design was similar, too, meaning that he was identical in size to Zangief. Hakan's specials consisted of a number of command grabs, a launcher command grab, and special attack similar to Zangief's Banishing Flat (hits twice, think of it as a double Banishing Flat).
What was most peculiar and interesting about Darun was his launcher command grab, in which Darun would lie on his back, with his arms and legs propping him up. Then, with the opponent falling on top of him, he would thrust his body upwards, launching the opponent into the sky. Darun can then follow up with a command grab which grabs the opponent in the air and tosses him across the screen.
Darun Mister's specials are as follows:
Lariat-
Essentially a Banishing Flat which hits twice. In EX this special was executed using the srk motion followed by any strength punch. In EX 2 and 3 the Lariat was executed with a quarter circle forward followed by a punch of any strength.
Ganges DDT-
A move similar to Alex's and Hugo's DDT from Third Strike. Darun throws himself at the opponent and uses the momentum of his body to slam the opponent down. This is performed with a forward srk motion followed by any strength kick.
Brahma Bomb-
This is Darun's go-to command grab, which is essentially the same as Zangief's SPD. From what I heard it did less damage. The motion for this special is a forward 360 followed by a punch of any strength.
Indra Bashi/Bridge-
This is Darun's launcher, which has command grab properties. This sets up the Air Catch, and is performed with a forward 360 followed by a kick of any strength.
Darun Catch-
This special snatches the opponent from the air and tosses him far across the stage. It is similar to Abel's falling sky, and is commonly used after an Indra Bashi. This special is performed with a backward srk motion followed by any strength of punch.
Darun's Super Combos are as follows:
Tasogare Lariat (EX 1 only) -
From what I have seen, this was Darun's go-to super combo which is hit-confirmable from a standing or crouching jab. Darun performs many Lariats/Banishing Flats in a row. Double quarter circle forwards + punch.
Super Indra Bashi/Bridge-
Darun performs his pelvic launcher many times in a row, and it seems that you can end it with a Darun Catch at the end. Performed with double quarter circle backwards + kick.
Chouzetsu Kishin Bomb-
Darun performs many consecutive Brahma Bombs on his opponent, similar to Zangief's Ultra Combo in SF4. Performed with 720 motion + punch.
Darun had a few other specials, but these cover his most important ones. From the videos I have seen Darun has some sort of parry special, however I don't see this finding its way to SSF4. Also, Darun had an additional Super known as the Gamble of Darun, G.O.D for short, in which both players had to push a sequence of inputs. If the opponent matches the input of the Darun player, the Super is cancelled. However, if the opponent is unable to guess correctly, the Darun lands a large amount of damage. It is hard to determine whether or not this mechanic would work in SSF4.
Hakan = Darun?
Due to the recent passage from Famitsu, it has been speculated (and stated in the passage itself) that Hakan would play similarly to Darun. This in turn, should raise more speculation about Hakan.
In EX, Darun is similar in size to Zangief. However, in the picture posted in this blog Hakan is seen to be closer to the size of Juri, making him a smaller grappler. Assuming that the art is scaled, we would probably see another smaller sized grappler, similar in size to Abel. This would make sense, since the only other grappler similar to Abel's size is Honda, and with the addition of T.Hawk that already means we have two ginormous-sized grapplers on our roster.
Also, Darun played similarly to Zangief in EX. With Hakan's size speculated to be that of Abel's, we could have in our hands a mini-Zangief. Assuming that this is correct, Hakan looks to be somewhere in between Abel and Gief in speed, probably similar to Honda. Darun's normals are also similar to Zangief's, and I could see this translating in to SSF4, making Hakan a grappler able to play decent footsies with his opponents.
If, and saying IF Hakan plays similarly to Darun, I would not be surprised if Hakan's game involved some sort of mix-ups following his Indra Bashi command grab launcher. Of course, if they add the Indra Bashi in the game they would most likely include the Darun/Hakan Catch as well. However, the Indra Bashi may have juggle properties in SSF4, and I could see it juggling into an Ultra or Super. I could also see Hakan having good reset options off of his launcher, although he probably won't be as fast as Abel, Hakan may have options which allow him to reset his opponent and land a Brahma Bomb or another Indra Bridge. Don't be surprised if this happens ;-)
All in all I speculate that Hakan might play like a mini-Zangief, with potential reset options. In size, he may be similar to Abel, and he may have speed similar to Honda's. Darun's parry special may make it to SSF4 as to give Hakan some options to work through fireball-happy opponents (SSF4 is supposed to be more offensive-based than SF4).
This is all I can come up with for now, I'll do a little more research, and time will tell what exactly our new Arab/Turkish grappler will have in store for us. If you are further interested in Darun's play-style, there are few videos up on YouTube. If you have any other ideas or speculations, please put them in the comments section.
Edit:
Darun's parry move is more of a counter special, and is executed by pressing all the punch buttons. This leaves your opponent vulnerable for a few frames. In EX2 trial mode it is seen that you are able to perform the Super Brahma Bomb afterwards. Also, it is seen that Darun can juggle multiple Indra bridges in the corner, and follow it up with a Darun Catch at the end. Please let Hakan carry Darun's legacy! Happy speculating!